Your Charge ability is now usable while in combat and its cooldown is reduced. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec. However, Charge and Intercept now share a cooldown.
Buff
Juggernaut
Your next Slam or Mortal Strike has an additional 25% chance to critically hit. 10 sec remaining